I found this awesome concept by https://www.artstation.com/andremealha
So i tired to reproduce it in Blender. I used hard surface modeling for the base mesh and added the details in zBrush. I enjoyed working in zBrush with the live booleans. When modeling was done I used Substance Painter to get the textures right.
Rendered in Blender Cycles. Maybe I give the new prerelease of Blender 2.8 a chance and do an animation with it's new EEVEE render engine.
Keep on keeping on!